Kunst

Ausstellung

Zentraler Teil des HTP ist wie immer Jahr die Ausstellung zeitgenössischer (Medien)Kunst. Rund zwanzig Arbeiten hinterfragen Systeme und eröffnen Möglichkeitsräume. Denn dass das Aufbrechen von Bestehenden derzeit vor allem als ökonomische Disruption verstanden wird, ist gesamtgesellschaftlich nicht wirklich hilfreich. Und im Grunde sehr unkreativ. Hier hat die Kunst viel beizutragen, sie spielt mit Konzepten, weil dabei eben neue Ideen entstehen.

Performances

Dieses Jahr ist auch die Performance-Kunst stark vertreten am HTP. 10 verschiedene Performances sind kreuz und quer ins Programm gestreut und bieten einen mal poetischen, mal subversiven Zugang zum Thema Hacking.

  • AntiwarAI

    "Antiwar AI" is a provocative testament to the power of hacktivist art. The project infiltrates public spaces in Russia, transforming hijacked IP cameras with speakers into vehicles for a antiwar message. This endeavor employs Artificial Intelligence as its artistic muse, appropriating the language and style of preach and propaganda to craft an antiwar call. The hacked cameras with speakers serve as a alternative form of media, an untamed channel of communication,
    subverting the traditional information channels in an era of dictatorship and total control. "Antiwar AI" is a beacon of resistance, transforming everyday spaces like bars, hospitals, offices, and beauty salons into platforms for dissent. It's a rebellious whisper in the wind, a bold declaration of defiance against the drumbeats of war, reminding us of the power of art to challenge, provoke, and inspire.

  • Basel.Loves.Unsorted.Code

    B.L.U.C » Basel.Loves.Unsorted.Code

    4x sets of audio/visual live-coding performances:

    • A/V_01 » 21:00 » Ella Haecler aka Haella (Sonic-Pi) x Siiri Tännler (paint.stx)
    • A/V_02 » 21:45 » Hannah Wirnsperger (Supercollider) x Ted Davis (P5LIVE)
    • A/V_03 » 22:30 » Yann Martins aka Younger Sibling (MD5 encoding) x Alper Yagcioglu aka ayayay (P5LIVE)
    • A/V_04 » 23:15 » Mark Lando (Strudel) x Paulina Zybinska aka Krata (Screamer)

    Basel.Codes is a welcoming collective of coders, artists and designers. Unsorted.Love is a swiss-based collective exploring the intersection of technology and artistic expression. Together we are B.L.U.C! unsorting code, loving A/V performances.

    In its first iteration of B.L.U.C, this group of algorithm casters will enchant the room with the most exquisite sounds and visuals. Expect the conjuring of arcane sonic engines, like Strudel, Sonic-Pi and Supercollider. While the visual sorceresses and sorcerers will summon intricate visions from Hydra, Screamer and P5LIVE. The MD5 sigil will be broken unleashing 128-bit spirit hashes to enchant patterns and compositions.

    A/V_01

    Ella Haechler: lives in Zurich and works in tech and media art. She writes live-coded music that blends algorithmic composition with improvisation. Using Sonic Pi, she likes to generate soundscapes that move between ambient atmospheres and electronic beats.

    Siiri Tännler is a Swiss-Finnish graphic designer and art director with a decade of experience, currently based between New York City and Switzerland. Her practice focuses on concept-driven design systems that span print and digital environments, taking form as books, environmental graphics, exhibitions, visual identities, and websites.

    A/V_02

    Hanna Wirnsperger: Hannah Wirnsperger is a flutist, improviser and sound artist from Austria, currently based there, in Liechtenstein and Switzerland (Lucerne). Their favourite work is interactive and -disciplinary, multimedial and uncompromisingly exploratory. So far they have written and played music for opera, theatre, clubs, film and installations with their beloved tool improvisation always by their side.

    Ted Davis is a media artist / designer / educator based in Basel. His open source projects (basil.js, XYscope[.js], P5LIVE, p5.glitch, HY5) enable designers to program within Adobe InDesign, render vector graphics on vector displays, collaboratively live code visuals with p5.js, glitch media in real-time within the web browser, and bridges the gap between visual frameworks Hydra and p5.js.

    A/V_03

    Yann Martins: I am a debugger && researcher && artist working within various media: sound, noise, algorithms, browsers, photography, micro controllers, 3D, game engines and story telling.

    Alper Yagcioglu is a multidisciplinary media artist and designer based in Zurich. My work spans graphic design, digital media, art, and tattooing, focusing on abstract drawings and graphic compositions that explore new and unexpected imagery. My experiments with tools and forms are playful and engage with media across video, sound, performance, live coding, and installation.

    A/V_04

    Mark Lando is a musician, dj, and coder interested in the transcendental … of intentional repetition. For the performance at B.L.U.C, this interest in loops will be explored using the strudel live coding platform.

    krata is a creative technologist and lecturer who hacks her way through design, machine learning, and GitHub repos. She’s good at failing, but still making things run, proving that chaos is a valid coding strategy. In her free time she abuses TouchDesigner.

    Der in der Rubrik wird in deutsch gehalten, findet um Saturday 04.10. 21:00 für 180 Minuten im Padelhalle statt und endet um 00:00Uhr.
  • Computer smoking

    The workings of a computer consist of a power supply, mainboard, storage media and a central processing unit (CPU). Inside the CPU of a computer, every input and task of the computer is calculated and executed, these processed workloads create excess heat and engage a mounted thermal system to keep it from overheating. Airflow through a cooling block on the CPU is used to dissipate the excess heat and relieve the system. This system 'breathes' a cigarette, leaving residue throughout the system and inhibiting its own performance.

  • Curves & Reverbs IV

    Curves & Reverbs IV is a participatory sound performance that retools affective computing technologies to expose and reconfigure the systems they were designed to serve. Instead of treating biometric data as emotionally legible input, the project transforms such metrics—pulse and skin conductance readings in this case—into a soundscape rendered in real time as participants collectively engage with video footage of socio-political events. These bodily signals, captured through a shared wearable passed between participants, modulate the sonic environment to stage a field of dissonant, intersubjective intensity. Foregrounding methods of data materialization and visceralization, the work resists the reductive tendencies of emotional AI and refuses normative frameworks of capture and recognition. By combining real-time sonification and sound modulation, Curves & Reverbs register collective, embodied response to devastating events on view without disclosing the context. In doing so, it points to global instances of crises circulating through (social) media, generating conflicting responses to point to complexity and unrecognizability of emotions. By shifting biosignals away from predictive classification toward shared aesthetic experience, Curves & Reverbs IV opens a space of relational and embodied emotional exchange. The performance undermines systems of affective control by reclaiming the body not as a source of emotional data, but as a site of co-presence, opacity, and collective sensing. In a time when emotional legibility is increasingly weaponized by sociotechnical infrastructures, the work poses a vital question: what alternative futures emerge when sensing systems are not about controlling and regulating, but can induce a sense of embodied interconnection?

    Der in der Rubrik wird in deutsch gehalten, findet um Friday 03.10. 20:00 für 45 Minuten im Padelhalle statt und endet um 20:45Uhr.
  • Dial-Up Utopia

    Eine audiovisuelle Reise zurück zur 90er Web-Utopie.

    Das Werk knüpft direkt an das diesjährige Festivalthema an. Im Zentrum steht die Auseinandersetzung mit der Entwicklung des Internets – von seiner utopischen Vision hin zur heutigen Realität.

    Das Werk schafft eine Synergie zwischen Musik, live programmierten Visuals und Internet-Technologie. Es läuft vollständig im Browser und wird als Webseite zugänglich sein, wodurch es selbst Teil des Internets wird, das es thematisiert.

    Ästhetisch bedient es sich bewusst bei Elementen der 90er Jahre, insbesondere dem Stil von Bildschirmschonern und Anklängen an Frutiger Aero. Diese Ära repräsentiert eine Zeit, in der das Internet oft als positiver, futuristischer Raum wahrgenommen wurde, der freies Wissen und Bildung für alle versprach.

    Diese nostalgische Oberfläche wird jedoch aufgebrochen: Das Werk regt zum Nachdenken darüber an, wie viel von dieser ursprünglichen egalitären Vision des Internets heute noch vorhanden ist. Es integriert Aussagen von verschiedenen Personen, die sich dem Thema aus unterschiedlichen Blickwinkeln nähern und die Entwicklung des Internets kritisch reflektieren. So fordert es dazu auf, die aktuellen Machtverhältnisse im digitalen Raum zu hinterfragen und über alternative Zukünfte jenseits aufgezwungener Begrenzungen nachzudenken.

    Der in der Rubrik wird in deutsch gehalten, findet um Saturday 04.10. 20:30 für 30 Minuten im Padelhalle statt und endet um 21:00Uhr.
  • Exit Through the Debt Shop

    Dies ist die Insidergeschichte der Revolution - ein brutaler und aufschlussreicher Bericht darüber, was passiert, wenn Schulden, Korruption und Protest aufeinandertreffen. Exit through the Debt Shop folgt der exzentrischen Katze Déjà-Vu in Kenia, die zum Dokumentarfilmer wird und versucht, einen der korruptesten Machthaber mit der Kamera einzufangen, bis ein paar dramatische Ereignisse die Katze dazu bringen selber President des Landes werden zu wollen.

  • Hotlink Collapse

    Hotlink Collapse is a 3-channel video examining embodied digital amnesia in the context of Chinese cyberfeminism. The work presents four speculative vignettes: a journey through a dark tunnel in search of feminist caches; a flying ant attempting to see its colony's complete picture from above; vintage Macintosh Classics displaying fragmented cyberfeminist chronicles drawn from known and obscure historical materials; and a matrix of static, genderless infants flowing overseas. Weaving together digital artifacts and environmental metaphors, each sequence explores how censorship-induced data loss and partial vision shape feminist resistance—from the ants' myopic yet persistent information exchange to the flowing waterscape that echoes both contemporary displacement and historical patterns of femicide.

  • Humans-as-a-Service

    Die audiovisuelle Recherche "Humans-as-a-Service" geht der Frage nach, mit welchen Mechanismen menschliche Arbeit an und für die digitale Infrastruktur unsichtbar gemacht wird – und zeigt, wie diese Unsichtbarkeit durch Formen des Widerstands durchbrochen wird. Anhand von vier Orten wird beleuchtet, wer und unter welchen Bedingungen dafür sorgt, dass wir rund um die Uhr connected sein können – vom Datencenter in der Schweiz das fast vollständig automatisiert ist, über ein stillgelegtes Rechenzentrum der PTT aus den 1970er-Jahren, das zeigt, wie die damals vorherrschende Rekrutierungspolitik dazu führte, dass die Arbeit von Frauen abgewertet wurde und damit verbunden bis heute kaum sichtbar ist, hin zu Fabrikarbeiterinnen in China, die Social Media zur Kritik an Arbeitsbedingungen nutzen, und Dataworkers in Kenia, die sich gewerkschaftlich organisieren.

  • ILOVEYOU: 25th Anniversary

    On May 4 (Sun), we celebrate the 25th anniversary of ILOVEYOU or The Love Bug, the infamous computer worm that caused billions of dollars of damage worldwide in the year 2000. Created by Philippine hacker Onel de Guzman, the virus was initially developed with the purpose of stealing internet access passwords to distribute connectivity for users who couldn’t afford it. Among those that were affected were large corporations such as AT&T, Ford Motor Company, including big banks and schools, international agencies such as The International Monetary Fund, and US federal agencies such as the Central Intelligence Agency, the Immigration and Naturalization Service, and the Department of Defense. “Here is a Filipino genius who put the Philippines on the world map,” wrote a columnist from The Philippine Star. “...who has proven that the Filipino has the creativity and ingenuity to turn, for better or for worse, the world upside down.” Twenty five years later, the legacy of the ILOVEYOU virus lives on, as a matrix through which contemporary media culture continues to develop, never historically complete: from the digital divide and software monopolies, to the affective networks and figures that shape the Internet. What happens when we stop the everyday-computing and business-as-usual? ILOVEYOU: 25th Anniversary summons the present futures where the blue screen of death is imminently programmable. A three-hour radio special broadcasting on Manila Community Radio and Radio Alhara, we talk to the tech saboteurs, trade unionists, and cultural workers proving promise that the best hacks are still to come.

    This installation is an excerpt of the first hour of the radio special, where host and programmer Mac Andre Arboleda together with The UP Internet Freedom Network glitched together interviews with Nexperia Workers' Union, BPO Industry Employees Network, Kiat Kiat Projects, Miriyam Aouragh, Computer Professionals' Union, Che Tagyamon & Joanne Cesario with field recordings of the recent Labor Day protests in Manila, Philippines.

  • Instruction

    From digital pinprick to collective disruption: Instruction transforms HackThePromise25 into a laboratory for collective algorithmic disobedience .The AI-generated instructions transform mechanisms of algorithmic control - turning them into instruments that can both constrain and liberate. Through this transformation, it generates a complex web of interconnected actions, where players challenge the space, themselves and existing power structures in order to rewrite the grammar of resistance.

  • Never stop hacking

    Unsere Augen sind fest an den kleinen Bildschirm in unseren Händen gebunden, doch was machen wir da eigentlich? Chatten, liken, haten, unsere tiefsten Vorstellungen und Überzeugungen mit unbekannten teilen und Analyse Software mit Inhalten trainieren, das sind wahrscheinlich die gängigsten Praktiken. Was würde passieren wenn wir anfangen diese Beziehung zu diesen kleinen Endgeräten hacken? Never stop hacking ist ein Versuch neue Möglichkeiten des Umgangs mit Smartphones und Computer zu illustrieren. Mit einfachen selbst entwickelten Smartphone Programmen, bilden wir lokale Netzwerke um gemeinsam Musik zu spielen und das kontemplative aufs Smartphone starren in etwas kreatives und erlebbares für Zuschauerinnen zu verwandeln.

    Der in der Rubrik wird in deutsch gehalten, findet um Sunday 05.10. 17:15 für 45 Minuten im Padelhalle statt und endet um 18:00Uhr.
  • Non-player character

    This work explores the mechanistic existence of human beings. People there move like video game characters.
    People go to work 5 days a week, come home to have dinner, and watch TV in the evening. Before bed, they get absorbed in their phones, quickly get ready in the morning, and go to work again. And again. And again. Over and over.
    The world strives to make everything more comfortable, effective and fast. And mediated. And the mediator is technology.
    We live in a game-like reality. In the digital age, the era of design, the boom of UX/UI, where one of the main tasks of business is the creation and exploration of the user journey. It is an illusion that the internet and digital technologies give you freedom. The user exists there according to permitted scripts. Thus, they adopt these patterns into their life in exchange for comfort. Comfort in exchange for themselves.

  • Novocene – A Possible Future

    Novocene ist eine Mixed-Reality-Experience auf Meta Quest 3, die eine interaktive Erzählung von der Entwicklung der Menschheit im Anthropozän entfaltet, jenem vom Menschen dominierten und geformten Zeitalter. So handelt es auch von Ressourcenverbrauch und Umweltzerstörung in der Gegenwart und stellt dem eine utopische Zukunftsvision gegenüber.

    Nach einigen Zeitsprüngen wird selbst die Klimakrise in letzter Konsequenz erfahrbar, wenn die tatsächliche Umgebung in einem virtuell ansteigenden Meeresspiegel versinkt. Bis dahin wirft das Geschehen einen ebenso interessierten wie kritischen Blick auf die Rolle von Technik und KI bei der Lösung des endgültigen Menscheitsproblems und befragt auch das eigens verwendete, immersive Medium des Videospiels, auf dessen Eignung uns davon zu erzählen.

    Zunächst liegt jedoch eine Mixed-Reality-Brille ganz unscheinbar auf einem Baumstumpf, der zentral im Ausstellungsraum steht. Bei dem gefällten Baum handelt es sich um eine improvisierte Konstruktion aus temporären Materialien wie Holz, Karton und Plastik. Diese treibt durch das Headset betrachtet, unverhofft junge, virtuelle Triebe und Äste aus und erwächst zu neuem Leben. Im weiteren Verlauf der Handlung, die sich um diese Baumskulptur entblättert, kann die Betrachterin aus den Artefakten und Totems einer sprichwörtlich untergegangenen Zivilisation das Monument für eine alternative Weltmöglichkeit konstruieren.

  • POLITUNES (2025)

    Multiscreen Video Ensemble
    "Laughter is the greatest weapon we have and we, as humans, use it the least." — Mark Twain
    POLITUNES is a project about dictators and populists who keep singing the same simple tunes over and over again.
    More than 100 political figures took part — unwillingly but truthfully.
    All the sounds in this video come directly from the politicians you see on screen.
    Only unprocessed sounds and videos were used.

  • prussia.tech

    The project tells the story of a domain name prussia.tech acquired by an author and tells the story about metaphor of the Internet domain, which is closely related to the concepts of state, power and control.

    Projects includes:
    HD video with sound, 12 min,
    Website prussia.tech

  • re-c(O)unting: self-exploring bodies, stories, laboratories

    "re-c(O)unting I. self-exploring bodies, stories, laboratories" is an artistic-scientific research questioning how we can transform the production of knowledge; it is an empowering journey from the transgenerational trauma our lands and bodies store. Deconstructing the binarisms between nature-technology, science-spirituality, male-female, we zoom out and into the colonial history between Europe and Latin America and link it to the colonial approach medicine has had on female-assigned bodies (i.e. the fallopian tubes are named after Gabriele Falloppio and Colombia after Christopher Colombus). Delving into our deepest insides, we hack our way into the technoscientific field to address its violent approach, while using it as a tool of reclaiming to know our bodies and their stories.

  • Responsibility Loop

    This installation examines how systems communicate through us and how we adopt their language. Positioned between meditation and automation, acceptance turns into ritual while responsibility becomes a silent burden borne alone. Using loops of language, fragments of digital interfaces, and collective murmurs, it probes the fine line between care and control, surrender and submission. It questions the nature of consent, the repetition of misunderstood norms, and the tendency to internalize fault when systemic failure is at play. The work invites reflection, listening, and the possibility of reclaiming responsibility that was never truly ours.

  • RUNES

    Reflections on the relationship between the biosphere and the technosphere; questions of entropy, negentropy, pharmacology, an exploration of aesthetic practice and its implications between fiction and the real world, between conformism and radicalism, connecting all theses matters with hacking gesture.

  • SONA – Virtual Reality aus der Perspektive blinder Menschen

    SONA ist eine akustisch erfahrbare Virtual-Reality-Installation – gestaltet aus der Perspektive blinder und sehbehinderter Menschen. Ausgerüstet mit Motion Capture, Kopfhörern, Mikrofon und sensorischen Schuhen erleben wir Abenteuer aus interaktivem 3D-Klang. Wir hören unsere Schritte auf virtuellen Untergründen – durch Schnee, über Geröll und auf einem reaktiven Klangteppich. Wir laufen durch ein akustisches Labyrinth. Virtuelle Wände reflektieren unseren Echostrahl. Irrlichter rufen uns und zeigen uns den Weg. Wir lernen die virtuelle Realität mit den Ohren zu sehen.

    Für das Sommerblut Festival 2025 gestaltete ein Team sehbehinderter und blinder Spielgestalterinnen die Geschichten, Klänge und Stimmen für das Virtual Reality Game. Sie wurden zu Guides, die live mit den Besucherinnen interagieren und sie durch die VR-Welt geleiteten.

    Virtual Reality ist als visuelles Format für blinde und sehbehinderte Menschen kaum zugänglich. Bei SONA wird das Format so umzugestaltet, dass blinde und sehbehinderte Menschen zu Expert*innen werden und ihre Techniken in akustischer Orientierung zur zentralen Grundlage der Erfahrung. Der Ansatz Hacking als sozio-technische Praxis zu verstehen, liegt uns daher sehr nahe und wir freuen uns über die tolle Initiative des Festivals in Basel.

    Homepage: www.sona-vr.com
    Erklärfilm: https://youtu.be/mpjRMwF9LsE
    Radiostück über SONA von Raphael Netolitzky vom Kölner Blindenverein: https://drive.google.com/file/d/1V3ISQj65meT7-yQmys9XEgvBzG2zPVo8/view?usp=share_link
    Über das SONA-Team: https://un-label.eu/aktuelle-residenz-sona/

  • Starry heavens above you

    Today's loudest ethical debate is AI alignment: how can we ensure that artificial intelligence built by big tech aligns with "our values"? But who constitutes this "we", and what values do "we" truly hold?

    I explored this question through the only unfiltered corporate interface beyond vague website platitudes: job interviews. As both artist and developer, I participated in a series of technical interviews as a job candidate at companies operating in ethically contested domains: cryptocurrency trading, high-frequency trading, and software development with ties to Russian state-owned corporations.

    During these standard conversations about qualifications and compensation, I introduced questions about Kant's categorical imperative: the principle that one should act only according to maxims that could become universal laws without contradiction.

    The resulting videos have been anonymized, with all identifying information removed and dialogue re-enacted by actors. By recording without consent, I deliberately violated the very Kantian imperative I questioned my interviewers about, creating a moral tension central to the work.

    The starry sky, referencing Kant's famous quote about "the starry heavens above me and the moral law within me", is projected only onto the gallery ceiling, suggesting that the moral imperative remains intact solely for the viewer, who observes but doesn't participate in this ethical contradiction.

  • Synthetic divergence – Hacking Artificial Life

    Enter a simulation of artificial life that unfolds over the duration of the festival. By answering a few questions, each visitor generates a digital creature whose behavior, appearance, and personality are extrapolated from their input.

    Once released, it inhabits a synthetic environment. Here it interacts with others, reproduces, mutates, and adapts as conditions shift. Each interaction creates divergence, splitting paths and branching possibilities that can be followed, traced, and preserved.

    The installation explores how simple rule sets generate complex behavior, and how interventions act as hacks that redirect the system. Fragments of code become agents of observation and empathy, while each participant’s input reshapes the evolving trajectory of the simulated world.

  • Textile installation „Data“

    The Data series, part of the larger Fragments of Navigation project, examines the manipulation and erasure of information in contemporary political and media systems. The installation consists of fabric labels printed with fragmented excerpts from international news reports from various countries and years. Stripped of essential elements such as names, locations, and specific events, these texts present only the skeletal remains of their original narratives. The intentional omissions evoke the experience of reading censored or redacted documents, where meaning is both suggested and withheld. By concealing key "trigger" words, the installation heightens awareness of the mechanisms of control and distortion that shape public perception.

  • THREADS

    THREADS is a movement-based sound performance that explores resonance as both space and physical presence, creating a visual and acoustic experience. Bodies and cello form the core, co-creating a unified installation where the audience participates by holding or pulling threads that alter the sound. This project delves into how tension shapes systems—how overexploitation leads to dysfunction and irreversible damage. Yet, can we strip away the layers and rebuild? In a world of overwhelming complexity, where countless causes interconnect, we use sound and movement to navigate, respond, and question how to move ethically within infinite consequences.

    Der in der Rubrik wird in deutsch gehalten, findet um Sunday 05.10. 12:15 für 30 Minuten im Hauptbühne statt und endet um 12:45Uhr.
  • to heat a candle with the warmth of you

    Every machine-generated thought consumes power and produces heat —a silent, residual trace of its activity. While we cannot see energy directly, its byproduct heat offers a way to feel and sense the invisible processes shaping our world.

    Addressing the energy consumption of artificial intelligence through the medium of heat, the project directs the heat waste towards a candle. Running a large language model (LLM) on a small raspberry pi, the self-referencing system is prompted with “to heat a candle with the heat of you”. Addressing the LLM with "you" it will start to generate an answer that does not reflect how the system is actually heating the candle.
    The resulting heat from the computation slowly melts and erodes the candle in the physical world.

  • Vacillate

    Vacillate is an immersive performance that transforms sound and light into a visceral, sensory experience. Sub frequencies ripple through the space, their deep vibrations bypassing the ears to resonate directly with the body. The audience, with eyes closed, feels sound as a tactile pulse—skin and bones become conduits of rhythm. Strobe lights flicker against shut eyelids, generating shifting patterns on the retina, like ephemeral visions within darkness. This interplay of low-frequency sound and rhythmic light crafts a meditative, synesthetic experience, dissolving boundaries between senses and inviting audiences to explore new thresholds of perception and embodied cognition.
    The performance explores thresholds of perception, where the body becomes an instrument, attuned to the inaudible and the unseen. By collapsing the senses into one another, Vacillate opens a liminal space—where sound is felt, light is imagined, and touch becomes a complex, multidimensional language—leaving the audience in a state of altered sensory consciousness.

    Der in der Rubrik wird in deutsch gehalten, findet um Saturday 04.10. 19:30 für 60 Minuten im Atelier (viertel-ab) statt und endet um 20:30Uhr.
    Samstag 04.10. 19:30 Atelier (viertel-ab)
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